One of the main themes of Lean is “Just Enough.” For instance, “Just In Time” work, and “Just-Enough” decision-making (not anticipating too far past the current stage of an effort and what is known, where possible). Agile architecture is the “Just Enough” of structure, both as a system’s structure relates to the environment outside it (i.e., to the systems interacting with its boundary) and its internal structure. The latter, however, is only addressed by architecture when internal structure will impact overall system capability. Agile architecture involves:
To accomplish these, an architecture can specify structures like interfaces, layers, and information-hiding conventions, as well as constraints on how the system will be implemented such as disallowed design or even very occasionally low-level things like programming constructs. The key difference between Agile architecture and traditional architecture in all these areas is, in traditional architecture these specifications go overboard and end up working against the goals of architecture listed above. For instance, constraining the system beyond what was absolutely necessary can limit the ability of the system’s implementors to deal with unanticipated future needs. In Agile architecture, those responsible for the architecture (often an Application Development Manager, or a System Architect) have an additional responsibility beyond those listed above: To limit structural requirements and constraints to the bare minimum needed to maximize the system’s ability to accommodate the legitimate concerns of architecture. Resources about architectureDecomposing an MBI into Features (Article) |